Matrix assignment was a way to play around with MEL loops, and create some interesting geometry with it. I used simple for
loops and nested them in each other. Creating the geometry was the easy part. Hard part was to group them and expressions on the...
These are some of the light and compositing tests I've done with the car models.
Another crash test. Proof of concept about the dynamics system in Maya before spending more time on the project.
This was my final demoreel project at VFS. Most of the animation is baked keys from Maya dynamics simulations. There were about 5 render layers per object, and all were rendered with Mental Ray Final Gathering. I tracked the shots with Boujou, and compo...
A little render and dynamics test I did before I decided to keep working on this project. This project ended up to be my final at VFS. There isn't a single keyframe in this shot.
Done in a weekend, this shot was a little complicated. Rotoscoping two characters took a little too much of my time and I couldn't spend enough with the renders and the animation. The skeletons had dynamics calculations added to them. Rest of the fx wer...